I’ve been quite busy over the past few weeks. I’ve finally begun to make meaningful contributions to the development of Starbound, and honestly, I’ve been pleasantly surprised by just how much I’m enjoying it. I’m not at liberty to go into much detail regarding the game’s development, but I can say I that I have chiefly been working on level design elements for the game. I’ve also gone out for a sound recording session with my new portable audio recorder, but I was sadly lacking one very important accessory (a windscreen), so I’ll be going out for more sessions in the near future.
I have developed some basic games before, but working on a project as ambitious as this one with such a talented team has been really exciting! One of the great things about the game is the tremendous emphasis on procedurally generated content. As an example, most monsters will be randomly generated from a wide variety of parts, a couple of which I have had the privilege to craft. It’s been great to get my creative juices flowing again and its helped me to remember why I studied multimedia in the first place. It’s hard to say how much exactly I’ll be contributing to the game in the grand scheme, since there is still a lot to do, but I can imagine myself quite happily continuing to make these contributions over the next few months as the game’s development intensifies.
If you guys are interested in learning more about Starbound, head on over to the website at playstarbound.com!