Scenic Japan for your desktop!

Wallpaper 1

I’ve finally finished touching up the sizable selection of my photos from Japan, ready for use in the new photo books I’m about to order. With that out of the way, I decided to convert some of them for wallpaper use. I’ve generally had a soft spot for the “cutout” effect in Adobe Photoshop, and while I usually avoid using it in any actual work, I find it makes for some nice wallpapers that fills a 24-inch screen beautifully. Click on to see all the wallpapers!
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Posted in Art, Japan | No Comments »

Dungeons & Avians!

In Starbound, players will be able to visit a wide variety of worlds that are procedurally generated with multiple biomes to explore, each with their own unique and interesting creatures. On some of these worlds, there will be dungeons to explore that will hide valuable treasures. Like the worlds themselves, the dungeons are procedurally generated. This is done by calling upon a random assortment of rooms, crafted by the level designers and artists. This allows us to ensure that quality is consistently high whilst still keeping that element of unpredictability.

Since this is now media that has been put out publicly via Starbound lead developer Tiy, I am now free to show this sample of the Avian Temple dungeon I’ve been working on over the past few weeks.

An example of a procedurally generated dungeon in Starbound!

I look forward to being able to share more with you guys soon! If you’d like to see more of what’s going on with Starbound, please head on over to playstarbound.com.

Posted in Chucklefish, Design, Games, Starbound | No Comments »