The Glitch’s castle dungeon has proven to be one of the trickiest to work on, as there are a lot of challenges involved in making an above-ground dungeon. First and foremost, there’s the random factor; I have to allow for any rooms and chambers to be placed anywhere within the structure, without making it feel overtly unrealistic in its placement and ensuring a player can progress naturally. I could easily make a variety of rooms and chambers in whatever size I want, with little regard for how they all connect together, but then you would end up with said rooms floating in the air with absolutely no structural support and generally looking weird.
Thankfully, I have finally gotten it to a place where I feel things are being pieced together in a cohesive way and looking good, so for now I’ve pretty much wrapped up my work on the Glitch castle and am moving on to one I had barely started months ago. I’d still like to go back and add more to it in the future, probably after Starbound launches, but the beauty of our setup is that any modder will be able to freely add their own rooms and designs to it too if they wish! Read the rest of this entry »